STEAM

The science program at Seven Arrows is called STEAM (Science, Technology, Engineering, Art, and Math) because it is integrated into virtually all other content areas with differentiation and project-based learning in mind.

STEAM goes beyond the simple mastery of required content and focuses on developing students into inspired and passionate science learners, equipped to solve problems and address challenges that affect human life on Earth. The program encourages interactive design thinking: approaching problems by designing and testing ideas, reflecting on the outcomes, and redesigning to achieve better results. The “maker mindset” supports Carol Dweck’s “growth mindset” and asks, “What can you do with what you have learned?”

Our STEAM curriculum helps develop science literacy through the 5E method: engage, explore, explain, elaborate, evaluate. Students learn to make observations, inferences, and analyses and to ask questions, conduct experiments, revise theories, and become immersed in inquiry-based hands-on practices.

Technology is infused into virtually every lesson, as a means of discovery, as a method of research and data recording, for electronic resource skill building or simulation, or as a method of presentation. To expand the engineering component of STEAM, all grades are exposed to robotics and programming.